This engaging browser-based game and mobile application would place you in the role of a Strategic Incident Manager. You must acquire funds and then decide how those funds should be allocated to research and resources.
When an infection inevitably breaks out somewhere in the world, your decisions so far determine how many resources are available to this region and how prepared you are to deal with an infection.
Now the real work begins, as you must decide how to allocate your limited resources. The speed and effectiveness of each decision determines how well the infection is contained. Poor decision-making could lead to an epidemic.
Key Game Features
Phase One – Budgeting
During this first phase, you must approach each continent and ask for revenue to fund research and resources. These offers are relatively random but with some background information explaining the figure (recession, recent health issues, famine, natural disasters etc).
Whatever the offer, you have the option to ask for more. Do you accept their current offer or risk them reducing or even removing their offer entirely by pushing for more funds?
If you’re going to successfully stem the outbreak of an infection, then you’ll need as much revenue as possible.
Fig. 1: World map showing continents approached and those with whom you’re yet to engage. Click to enlarge
Fig. 2: Negotiation screen with audio and possibly video explaining reason for offer. Click to enlarge
Once you have your funds, how much will you assign to research and infrastructure? Will you focus on developing a cure, identifying potential dangers and risks, or will you push your resources into field-work, surveying and construction?
And, crucially, how much will you keep aside as your emergency fund for when an infection inevitably breaks out?
Phase Two – Operations
The game informs you that an infection has occurred somewhere in the world. You now need to decide how you’re going to spend your remaining funds in order to combat the infection.
You decide what resources you want to invest in, one week at a time. These resources may include:
As time goes by, the game will update you on what state the region is in, and what affect your resources are having.
Occasionally, a situation screen will occur and you’ll have to make decisions that directly affect the health of a camp and, ultimately, how many people survive under your leadership.
To determine the overall effectiveness of the player’s decisions, we plan to use a similar engine to the one we built for our Public Health resource.
The Operations phase ends after a set period of time. Our system then calculates the level of infection against the effectiveness of the decisions you made throughout the game, to determine whether the infection has been contained. If not, it’ll spread to other parts of the world.
The player’s overall score is presented to them along with an impact summary and feedback.
In order to build this simulator, we’re looking for various partners to help fund, develop and influence the production of the game:
Subject Matter Experts
Our aim is to educate the player about the impact health crises have on human lives, national infrastructures, economies and environments.
To make sure we represent these crises as accurately as possible, we’re looking to partner with subject matter experts who have experience in the fields of studying and limiting the effects of health crises. We have already partnered with University of Sheffield Lecturer Dr Simon Rushton, who has written widely on the subject of global health.
Simon holds an undergraduate degree in Law and Politics, a Masters in International Law and Politics, and a PhD from the Department of International Politics, and was part of a major €2.3 million European Research Council-funded project; ‘The Transformation of Global Health Governance: Competing Worldviews and Crises’.
Simon’s work focuses on international responses to disease, the links between health and security, and issues surrounding health, conflict and post-conflict reconstruction.
We’re looking to partner with organisations who have a reputation in the humanitarian and/or public health fields, who’d be willing to support this cause by promoting the Medical Resource Simulator to their networks.
By becoming a sponsor, you’ll help us ensure that as many people as possible benefit from this valuable educational resource. You’ll also be helping us raise public awareness of the important work being performed by humanitarian and aid organisations.
Free educational resources like Medical Resource Simulator are an ideal way of strengthening your reputation as an organisation who cares about raising awareness of humanitarian issues.
As a valued sponsor, you’ll be featured prominently throughout the product and in all related literature.
We can’t create this valuable sim without financial backing! We’re not looking for commercial gain, so any funding would be solely to cover the cost of production. We have already garnered interest from some potential funders and are keen to engage with others.
In return for your financial support, we’ll make sure that everyone who uses Medical Resource Simulator is aware of your contribution. We’ll credit you in the way that provides the most value for your organisation – whether that’s including you in the credits, incorporating your logo into the project, featuring your business on the Medical Resource Simulator website, or another method of your choice.